How To Get Confident Sims 4
Video How to get confident sims 4The Sims 4 Emotions Guide has been written exclusively for topqa.info by Pinstar. All images and text for the guide below are property of SimsVIP. Any unauthorized use of the guide or images will result in legal action. Copyright ©2011-2014 SimsVIP – All rights reservedReading: how to get confident sims 4
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Contents
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Emotions: How to get them and what they can do for you.
By now you have probably experienced the wide range of emotions that your Sims can fall into in the Sims 4, but if you are looking to improve your gameplay a little, be it just having your Sim families run smoother or if you are doing a challenge of some sort and want to do better, this guide can help! The guide is split into three sections. The first section will detail the various emotions, the easiest and most reliable ways to get into them and the benefits they bring to the table when you enter them. The second section discuss how to maintain the desired emotion at any given time, especially in the face of other conflicting emotions. Lastly the third section will talk about emotional auras and how to use them for maximum benefit.
Inspired
Inspired is my personal favorite emotion in the game, and thus we will start with it first. Being inspired confers the following benefits:• Faster skill gaining in the Cooking, Gourmet Cooking, Painting, Piano, Writing, Guitar, Violin and Mixology skills. • Operating at a higher effective skill when performing actions related to the above skills. • Immunity from “Writer’s Block” tense moodlet when writing books. Inspired unlocks the “Talk about Dreams”, “Describe New Idea” and “Propose Crazy Scheme” friendly social interactions. All three are about equal in terms of relationship gains and time to execute, and I have yet to have them rejected. Since most social interactions will cause a Sim to be bored with more than two repetitions, adding three more new socials allows you to have 6 more friendly social interactions with a Sim in a single setting…useful if you are trying to gain relationship points with a Sim quickly in one sitting. 
Confident
• Confident boosts your effective skill and skill gain of Charisma • Confident unlocks the Show Off Muscles, propose crazy scheme and Bold Pick Up Line Confident is a tricky emotion. Sure, it is listed as a positive emotion and your Sim can never die from it, even if they become very confident. When your Sim is out on the town to make friends or maybe even get a little romance, it is an ideal emotion to be in. But it is also the bane of creative types. Cooks and artists, upon making something of great quality, will gain confident moodlets. This more often than not forces them out of inspired and thus make continued work in their creative art less effective. Confident does not confer a penalty to their effective level. In fact it boosts everything a little bit. Where confident really shines is in its unique romantic interaction: The Bold Pick-up line. Not only is the bold pickup line more often accepted compared to the normal pick up line, it provides some very large boosts to your Sim’s romantic relationship. It’s best use is to turn a normal friend (or a complete stranger) into a romantic interest, adding that romance bar and paving the way for some of the other standard interactions to be accepted. I would argue that when starting a brand new romance, confident is more useful than flirty. The higher effective charisma level well make rejections (and thus embarrassment) less likely. 
Energized
If you want athletic skill than you want energized! (See also Motor skill for children) Energized is a very useful emotion…if a bit specific. If your goal isn’t the athletic or motor skill, there are fewer actions and skills that benefit from being energized compared to, say, inspired or focused. Being Energized also unlocks the following useful interactions.Read more: How to react to instagram message• Enthuse about interests, Hip Bump • Exercise option (Sit Ups, Push Ups, Stretch) These, like the extra friendly socials opened up by the other emotions, work the same. They give you a greater diversity in social options and give a healthy amount of relationship gain. There is added benefit, however, which I will explain later. Another gameplay enhancing interaction is the “Take Speedy Shower”. This replaces the “Brisk Shower” option on the shower if you are already energized. It has the benefit of being the fastest way to gain hygiene (outside of a moodlet solver). The true power of the energized emotion is its ability to farm up aspiration points. While every emotion has emotion-specific whims, energized generally has ones that are quick and easy to fulfill, often in rapid succession. Doing sit ups, going for a jog, doing a hip bump, running on a treadmill… all are easy to access, take just a few Sim minutes to perform and are still worth 25 points apiece. They also don’t have any whims that try to take them out of that emotion. 
Playful
Playful is on the border of a good emotion and a bad emotion, though the game classifies it as a good one. Functionally it boosts only Comedy. It does not boost mischief (or any other skills for that matter). As far as interactions, you get one of each category except for a friendly one. You get “make a flirty joke” under romantic, Flash Crazy eyes under funny, Imishly pester under mean and Slap’em Silly under Mischief. Playful tends to be the result of, rather than the goal of, social interactions. Often you’ll be running the confident or flirty emotion and playful will hijack the mood. Staying away from any and all ‘funny’ interactions is a way to keep it at bay if you do not want a Sim to be playful. Willingly becoming playful is very easy. Browsing funny videos on topqa.info is the easiest if your Sim is alone and simply telling jokes and doing other funny interactions will naturally make your Sim playful if they have someone to talk to. Playful is indeed one of the deadly emotions. It progresses from playful, to very playful to hysterical. If your Sim is hysterical, they are in real danger of dying. Having them go to a mirror to “try to calm down” is probably the best course of action should this happen to you and you want the Sim to live. On a side note, you can also make silly faces in the mirror while playful to become even MORE playful. 
Flirty
Flirty does what it says it does, it helps you out in the romance department…but not as powerfully as you might think. Flirty boosts no skills (since charisma is governed by Confident) and there are no jobs where going to work flirty is the preferred mood. Making your Sim flirty opens up many new romantic options such as “Kiss Hands”, “Sexy Pose” and “Offer Rose” at lower relationship levels and interactions like “Passionate Kiss” once the tone of the romantic interaction has progressed further. These interactions seem to be on par with the standard romantic interactions like flirt, though they tend to have a lower chance of rejection. Like with other social interactions, the extra flirty interactions allow you to get more diverse interactions without fear of being boring. They don’t seem to, however, have the same ‘Oomph’ in romantic relationship gain as Confident “Bold Pick-up line” 
Focused
The king of skills and arguably one of the most useful moods to be in (On par with inspired). Fishing, gardening, Handiness, Logic, Programming, Rocket Science and Video Gaming are ALL boosted by the focused mood. Focused does not provide much in the way of new interactions, but social interactions aren’t really the domain of focused. It is about the skills. Focused boosts the speed at which children and teens do their homework and getting help from their parents will give them a focused moodlet. 
Happy
Happy is an awesome emotion to have because of its sheer flexibility. Happiness adds its strength to any other positive emotions if there is one present. However, sometimes it might behoove you to remain just in the vanilla happy mood itself. The mood boosts the skill gains of ALL skills. The effect is not as potent as being in that skills relevant mood, but if you are switching from one activity to another quickly, being happy will give boosts to everything. Happiness also lets you operate at a higher effective level for everything. There is only one unique interaction that unlocks from being happy, “Heartfelt Compliment”. There are other interactions like brighten day and flatter that have the green happiness mood tab on the interaction, but these actions are also unlocked by gaining levels in the charisma skill and, with enough skill, can be done even if your Sim is not happy. As far as gaining the happiness moodlet, There are TONS of things that can make your Sim happy. The easiest (and most repeatable) methods are upgrades. A bidet on a toilet, jets on a bath and an auto soap dispenser on a sink will give out +1 happy moodlets every time your Sim uses the bathroom. Socially, nothing beats the “Brighten Day” interaction. A single interaction will give a +1 happiness moodlet to the person who’s day you are brightening. If you control both people, they can trade brighten days. 
Uncomfortable
You are going to be seeing a lot of this. Uncomfortable is a universally bad mood to be in. There is zero positive use for uncomfortable; you don’t even get emotional whims from it. When your Sim is uncomfortable, your one and only job is to get them out of that mood. Uncomfortable comes from three sources. Low Needs – Specifically hunger, energy, bladder and hygiene. When these four needs get low, they will spawn their respective uncomfortable moodlets. Unlike most moodlets, these are not time based, they are strictly based on the level of the need. As the need gets lower and lower, the strength of the uncomfortable moodlet increase. The only way to get rid of them is to increase the need fulfillment. Cheap Items – Some items will leave behind a bad moodlet after use due to their poor quality. These moodlets won’t impair the need restoration, but will leave your Sim with a negative moodlet for several hours. Unlike need based moodlets, these are time based and will be expire eventually. Actions like taking a bath or sleeping in a good bed can hasten their removal. Ultimately the best way to avoid these moodlets is to never buy the cheapest category of item for any class of item, and avoid any item with the term “Uncomfortable” in the description. Dirty Items or Surroundings – Over time, items will become dirty with use and will need to be cleaned. If you ignore the filth and use a dirty item anyway (for something other than cleaning) your Sim will pick up an uncomfortable moodlet. Further, dirty items, dishes and garbage all act like mood aura items that exert the uncomfortable moodlet. While we don’t know the exact values, if you let too many dirty items accumulate in a room, it will soon give an environmental uncomfortable moodlet. The moodlets gained from using dirty items can be burned off, but the environmental moodlet won’t go away until the room is cleaned.
Angry
Angry is most often the result of negative interactions with other Sims. Rejected pranks and mean interactions all lead to angry exchanges and angry moodlets all around. Angry can also also come from mood aura paintings. Otherwise, angry is a pretty avoidable mood. This is good because it is one of the three emotions that can kill you if it reaches too high of an intensity. 
Embarrassed
Another universally bad emotion, embarrassed is often the result of failed social actions. When flirty actions are rejected, embarrassment is often the result. But it is not the only source. Being walked in on when your Sim is using the toilet or shower by someone other than a romantic interest will also cause embarrassment. Simply entering the room is not enough to cause it, the game checks for line of sight. The other two heavy hitting sources of embarrassment are peeing yourself and being rejected when proposing marriage. Both of these can cause VERY intense embarrassed moodlets when they happen. Embarrassment is a lethal emotion and can kill when your total embarrassed moodlets reaches +6 “Mortified”. If your Sim becomes mortified, they will not die instantly, but rather are at risk of dying. Getting them immediately to a bed to “Hide from Everyone” will both protect them from embarrassment death while burning off the moodlet quickly. Calming down in a mirror can also be used to burn off embarrassment. A perk “Shameless” can be purchased that will make your Sim completely immune from embarrassment.
Sad
Sadness is a mostly negative moodlet. It almost entirely shuts down your flirtation options and slow their walking speed. The primary sources of sadness come from death and mood aura paintings. 
Bored
Read more: How to make a tabletop from a tree trunkAnother entirely negative (but non-lethal) emotion, boredom will be caused when the same interaction is used too many times. People love a good knock knock joke, but by the 3rd or 4th one in a row, it will cause boredom. Also, using a skill-related interaction with someone who doesn’t have that skill can sometimes cause a bored emotion in the listener. Unlike many of the other emotions, bored doesn’t have ways to “burn it off” and decrease its timer more quickly. You either have to ride it out, or get a more powerful emotion to overcome it. 
Tense
Another negative but non-lethal emotion, tense is caused by two primary sources. The most common source is a low fun need which will manifest ever-increasing tense moodlets. The other primary source of being tense is work or school. While your Sim can come home with any number of different emotions from work or school, tense is the most common, especially if you had them “work hard”. Disasters in the house (such as fires) will also cause tense moodlets, but luckily, tense is extremely easy to get rid of. 
Dazed
Dazed is a (hopefully) rare negative emotion. Dazed comes from two primary sources: Losing fights and being electrocuted. Avoiding fights is the best way to avoid losing them. As for repairing electronics, it is best to use a Sim with a higher handiness skill when repairing them to avoid electrocution. Having the handysim also be focused will further reduce the risk of shock. Dazed is not a lethal emotion by itself, but leaves your Sim vulnerable to death by electrocution. A non-dazed Sim who gets shocked by a piece of electronics will never die, they will simply pick up the dazed emotion. However, if a dazed Sim gets electrocuted, they WILL die. And being that dazed lowers your effective skill level for all skills, a dazed Sim is more likely to both a 2nd repair attempt. Dazed is hard to burn off. The most effective method is just to have your Sim sleep it off; an emotional whim that dazed will often suggest anyway. 
Emotional Death
Emotions have different intensity levels. Once a Sim reaches the highest level of a specific emotion, they will eventually be greeted with death. There’s only so much Embarrassment, Anger and Hysteria Sims can handle. To learn more about Emotional Death, read our The Sims 4 Death & Ghost Guide.
Emotional Memories
Memories in The Sims 4 serve a more important role than just filling up your in-game scrapbook. Memories can now be used to push emotional states onto your Sims, with just a click of a button. Emotional Memories are especially useful when trying to advance in certain skills, careers, and relationship goals. To learn more about Memories and Emotions, see our Emotional Memories Guide.
Emotional Purity
In our previous section, we discussed some of the tactical uses for each of the emotions. However, what good is an emotion if you can’t have your Sim adopt it when you need them to. There are many ways to give your Sims moodlets of the desired emotions but often times you will find your efforts thwarted. Ironically, it is not normally bad emotions like uncomfortable or tense that spoil the brew, but rather unwanted positive emotions of other flavors. Say, for example, your Sim is fine and you need them to be focused to build up their gardening skill faster. In this case, simply telling them to browse Simipedia or study a fossil will get the job done. Getting to the desired emotion of focused was simple and straightforward. Now let’s say they come home rocking a bad moodlet. Tense from work, maybe in dire need of a shower. In these cases, you have some bad moodlets competing for the dominant emotion. So just going off to browse Simipedia is not guaranteed to get your Sim focused. That said, negative emotions are easy to deal with. Tense? Play some video games or calm down in the mirror. Uncomfortable? Deal with whatever motive is low first. Since you can “burn off” time-based negative emotions, and fix need-based emotions by addressing the needs of Sims, the issue of freeing up your Sim’s emotional state is still straight forward. Fix environmental based moodlets by cleaning up one’s environment, so that focused (or whatever other positive emotion you want) can take the helm. You just have an intermediary step. The problem comes when your Sim is in a different dominant emotion. Using our running example. Let’s say your Sim has the active trait and comes home from work energized. That’s great if you want them to go work out, but problematic if you need them to be focused. Since energized is a positive emotion, there is no way to “burn off” or the moodlet faster than it would normally count down. How do we fix this? There are several ways to “burn off” emotional timers. 
Prevent Emotions
Keeping on top of your Sims needs is the best way to ward off negative moodlets, but warding off unwanted positive moodlets is another thing entirely. The biggest source of potentially unwanted positive moodlets is traits. The 9 traits in the emotional category (Active, Cheerful, Creative, Genius, Gloomy, Goofball, Hot-Headed, Romantic, Self-Assured) and one lifestyle trait (Insane) all share a common behavior: They randomly spawn 4 hour moodlets. 
Overcome Emotions
It is not entirely clear how the game handles two different emotions when they are tied. A Sim who is +1 Energized and +1 Focused might manifest either dominant emotion. You can’t always count on a tied emotion to swing your Sim’s emotional state. Luckily, getting your desired emotion to be 1 higher than the undesired one guarantees that it will be your Sim’s dominant emotion. If you want to brute-force this, you can drink the various mood potions available from the aspiration rewards menu. 
Emotional Auras
Finally, the most powerful weapon in getting your Sim into the desired emotion is that of emotional auras. The Sims 4 build mode organizes every house into distinct rooms. What space is defined as one room versus another is important for build mode, as you can stretch, move or even import/export rooms in build mode. But that isn’t what this guide is about. This guide will cover the other important aspects of rooms: Emotional Auras. You can identify an object as having an emotional aura by the item card. If the item lists the type of emotion, then the aura can be toggled and it will radiate that specific emotion if the aura is toggled on. If it simply says “Environment” then it radiates the “Happy” mood and you cannot toggle the aura off. 



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