fallout 4 how to be a raider
Fallout 4 Nuka World: Raider Settlements
Making Raider Outposts, Vassals, and The Wasteland Warlord Perk
Contents
Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with OutpostsOnce you’ve claimed all five areas of the park in the Grand Tour quest, you’ll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know. As you create more raider outposts, you’ll unlock ranks of the Wasteland Warlord Perk, which gives you more build options in outposts.
Shank & The Home Sweet Home Quest
Shank is your go-to for setting up new jobs. He’ll make sure backup’s there when you plan to attack a Settlement.Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is established you’re in control of when you get them unless a rival gang attacks. Here’s a summary of what you must do during Home Sweet Home, which will teach you a lot about the system. I’ll try to throw in some tips for each section.Reading: fallout 4 how to be a raider
Making Raider Outposts
There’s now a special raider category in the workshop menu. Build the raider flag of the group you suggested when you’re done conquering. This claims the territory for them and earns you more favor with the gang.When you talk to Shank, you will first need to choose whether you want to attack or talk settlers into leaving Settlements. He offers you a list each time, and you can indeed attack your own established places, though sometimes an unclaimed settlement comes up in the options. The latter are much easier to attack, especially if you’ve built up defenses at your own settlements.
Attacking Settlements

Talking Settlers into Leaving


- Base – 1,000 Caps
- With Intimidation – 400 Caps
- With Nuka Radio Only – 500 Caps
- With Nuka Radio and Successful Intimidation Check – 200 caps
- All of the Above with Low Population – I’ve seen as low as 50 caps. A good settlement costs more to turn into a vassal for a reason. They produce more food.
Failing and Just Killing Them AllWhen you set out to take a Settlement for the Raider Gangs, you lose control of the workshop at that particular settlement. Because I was curious if you could resort to killing them by yourself and taking it over for the raiders. I tested this, but it doesn’t work. Even if you go as a raider and fail to intimidate the Settlers into leaving, killing them all (currently) results in you fighting to regain control over the workshop, but not able to build a raider flag. You’re basically resetting that Settlement to 0 population. The quest will fail, though you may be able to try again one day.
Nuka World Radio Transmitter: Scaring Settlements

Raider Vassals – Getting Settlements to Supply Food & Materials


Spreading Outposts Strategically for Easier Speech Checks and Bribes

Automatron & Raider Supply Lines
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines – but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line. You’ll be able to select only normal settlements, but can indeed access their building materials. This isn’t really necessary for most situations, but could help if you planned a large building project.
Improve Settlements: Vassal Populations Matter for Food
I did some testing by “cleansing” some of my vassal settlements and lowering their population. At first, every one of my raider settlements were starving on a regular basis. As more Settlers moved back into the vassal camps, the food problems grew less frequent then vanished and happiness rose along with the food supply. Since you lose all control over vassal workshops when you enslave them, it may be wise to build up concentration camps of sorts. Make plenty of crops, beds, water, and defense (the things Settlers need) before you take the quest to demand tribute from them (when you immediately lose access to the workshop). A normal settlement radio tower may even be a good idea, as it can be turned on/off to attract people to the camp. I suppose they’d rather work and live there, paying tribute to raiders, rather than risk being mauled by a yao guai.Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason – they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
Settlements You Can’t Take Over
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first – no Preston there, no other companions either. Boston Airport, Bunker Hill, and The Castle can never be made Vassals or Outposts regardless of conditions and for somewhat obvious reasons given their importance. Someone on reddit asked what happens if you set up an outpost really close to a settlement, so I thought I’d test making Red Rocket an outpost given its proximity to Sanctuary Hills, where all my good guys were stationed. Because the borders are far enough apart, nothing happened. I’m yet unsure how raiders respond to normal supply line caravans.
You Can Turn Vassals into Raider Settlements
Read more: how to make barefoot sandals for baby | Top Q&ASome players may want to do this, so I’m confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and begin killing Settlers, the raider guards will help you. They’ll treat the Settlers as essential and help bring their health down. You’ll have to kill them manually (no VATS). Once all the Settlers are dead, the Settlement returns to normal – the icon on the map even changes back. Now you can go to Shank and get a quest to turn it into a Raider Settlement, or else rebuild it as a normal settlement by interacting with the workshop. Sometimes you may need to wait on NPCs to respawn and take a quest from them to make it a regular settlement.
You CAN Take Settlements back from Raiders
We all initially thought you can’t. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them. Removing those turrets, you can turn a raider Settlement back into a normal one!
Wasteland Warlord Perk & Build Items & Tribute Chests


Building Happy Settlements, Jobs for Raiders, and Food
As noted above, raider outposts prefer to have raider dealers, nuka radio transmitters with amplifiers (the first is required for the amplifier to work), chem dispensers (vending machines for chems) and items of that sort to be happy. Naturally, they do prefer a roof over their heads and to have adequate water and defense. Raiders will automatically take up defensive positions if you place guard stations. Happiness does not change automatically but creeps up over time in outposts, just as in Settlements. See my comprehensive Settlements Guide if you need further help, keeping the above facts in mind.Also stated before, they don’t like to tend crops so you must get food from settlements for them to be happy. Take note of my recommendation you build up settlements before making them vassals to your raiders. I did some testing on food supply. With 8 raider outposts and 4 suppliers, it was enough to keep my raiders happy without food shortages, though the daily food they get is entirely random. This would be even better with stronger settlements under my control. With a pair of 15-20 population settlements providing food, I could have 8 outposts and only 2 vassals supplying them. Of course as the population of raider settlements grows, food may become a problem so you may want to make 1 raider (or automatron) work the field in each settlement to get the reliable 6 food. Raiders don’t like to work, but having one of them set to pick crops in each Settlement could help if they grow too big and the food demand increases to the point the suppliers can’t keep up. You could simply make more raider stores and other happiness items to keep them satisfied, make up for the one goon working to stabilize the food supply, and have high happiness.Unlike normal settlers, raiders do not suffer an unhappiness hit from lacking a job. However, you can still put them to work. From my testing, I’m not able to find anything that makes raiders unhappy other than tending crops. This means it’s safe to assign them to scavenging stations, raider booze stills, and other items without worrying their happiness will go down. Booze can be worth quite a lot, so it’s something to consider if you want money as opposed to crafting materials.
Benefits of Being Overboss and Controlling Outposts


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