Oceans Game Rules
Enter a vast, underwater cosmos: a mysterious interconnected world of tentacles, sharp teeth, and black ink, where your survival depends on your ability to adapt to the unexpected
Components
Contents
- 200 Population Tokens
- 24 Species Boards
- 1 Reef
- 1 Ocean
- 25 Scenario Cards
- 120 Surface Cards
- 89 Deep Cards
- 1 Cambrian Explosion Card
- 4 Player Screens
- 4 Bonus Tokens
- Instructions
Setup
1 Place the Reef and the Ocean board in the center of the play area. Stack the species boards nearby.Reading: how to play the ocean2 Place the Cambrian Explosion card with the “Reef Variant” side face-down in the first Ocean zone.3 Shuffle the Scenario cards and put 1 random Scenario card on the shelf of the 1st and 2nd Ocean zone. Return the rest of the Scenario cards to the box.4 Shuffle the Surface deck and deal 6 cards to each player, then place the deck face-down next to the Reef.5 Shuffle the Deep deck and place two random cards face-up to form the Gene Pool.6 Place the 60 reserve population tokens in the “reserve” zip-lock bag. These will get used in the last round of the game.7 Create a supply of population tokens according to your player count (60 population + 20 population per player) and return any unused population tokens to the box.
8 Roughly divide the supply of population tokens into 4 piles and place each pile into the 4 available locations: the Reef and the 3 Ocean zones. These piles do not need to be exact.9 Reveal the top card from the Surface deck, and place it face-up to form the discard pile. Look at the Migrate number on the bottom left of the card, and move that number of population from both the Reef and the 1st Ocean zone into the 3rd Ocean zone.10 Give each player a Player Screen.11 The start player is the person who can hold their breath the longest. Give each player the correct Bonus Token according to their place in turn order. Place the token behind your Player Screen to score at the end of the game. 1st player2nd player3rd player4th player 2 players4 points0 points 3 players6 points4 points0 points 4 players7 points6 points4 points0 points
Object of the Game
The goal of Oceans is to thrive in an ever-changing ecosystem where food is scarce and predators lurk. The population of your species can grow by foraging from the Reef , attacking other species , or passively gaining from the Ocean .So evolve your species to best ensure their survival. At the end of the game, you will score 1 point for each population token you accumulated over the course of the game.
Game Play
Players take turns in clockwise order, beginning with the start player. Each player’s turn consists of 4 phases:
Phase 1: Playing Cards
Play 1 Surface card during this phase if the Cambrian Explosion has not yet started. Once the Cambrian Explosion has started, you will play 2 cards (Surface and/or Deep). Cards may be played to evolve a species, or to migrate population.In addition, you may remove traits from your species anytime during this phase. Surface cards are placed face-up in the discard pile and Deep cards are removed from the game. Check for anything that needs to be reevaluated now that the trait is no longer in play (Overpopulation, maximum trait count, etc).Evolve: Most of your cards will be played as traits to evolve one of your species. You may play a trait on a new species or on an existing species.Playing a trait on a new species:
Playing a trait on an existing species:
Migrate: Instead of using a card to evolve, you will sometimes use a card to migrate population.The number of population tokens you migrate is equal to the migrate number on the bottom left of the card you play.Read more: How to manifest someone to text youChoose a board location; either the Reef or an Ocean zone. Discard a card from your hand to move population to the chosen board location from one other board location.If the migrate number is greater than the available population, only move what is available.
Phase 2: Feeding
Choose 1 of your species to feed. It may either forage to take population from the Reef, or attack to take population from another species. Forage: Add up the green icons on the traits of the feeding species to get its forage value. Take that number of population from the Reef and move them to the forager’s species board.A species that does not have any green icons on any of its trait cards automatically gets a forage value of 1.A species may never forage if it has regardless of whether it has other forage icons. Attack: Choose any other species to target for an attack – including your own! Add up the red icons on the traits of the feeding species to get its attack value.Take that number of population from the target’s species board and move them to the attacker’s species board. A species that does not have any red icons on any of its trait cards automatically gets an attack value of 1.A species may never attack if it has regardless of whether it has other attack icons.There are several things that can happen during the feeding phase.
Phase 3: Aging
If the Cambrian Explosion has not yet started, remove 1 population from each of your species and place it behind your player screen in your score pile. If the Cambrian Explosion has started, place 2 population from each of your species into your score pile. Score all of your population if you cannot score the full amount.A species goes extinct if it is not able to age the full amount. When a species goes extinct, discard all of its traits and put the species board back into the communal supply.
Phase 4: Drawing Cards
Go through each of the following steps:
- Draw the top face-up card from a Gene Pool pile. If a Gene Pool pile is emptied, flip the top card of the Deep deck face-up to form a new pile. OR
- Draw 3 cards from the Deep deck. Choose 1 to keep in your hand, and place the others face-up on each Gene Pool pile.
Your turn is now over, and play passes to the player to your left.
Core Concepts
Defensive Traits Traits with black textboxes are defensive traits that may prevent a species from attacking it. Some defensive traits have a shell icon. Each shell icon reduces the number of population taken from an attack by the number in the shell icon.Shell icons don’t reduce the attack value of the attacking species, just the number of population it takes. Species take 8 fewer population than their attack value when attacking this speciesAdjacency Arrows Every species in Oceans lives in the same environment: the left-most species of each player is adjacent to the right-most species of the next player. Many traits trigger based on the feeding of an adjacent species.The arrow icon at the bottom of a trait refers to the species immediately adjacent to that side. Gains Read more: how to start off dreadlocks with short hairFeeding may trigger a gains icon on another species, including a species belonging to another player. When a species gains population, it takes the number of population in the blue gains icon from the 1st Ocean zone.If the 1st Ocean zone is empty (or becomes empty), continue taking population from the 2nd Ocean zone, and from the 3rd Ocean zone if the 2nd becomes empty.If the 3rd Ocean zone becomes empty, place the 60 “reserve” population into the 3rd Ocean zone so that every triggered trait is able to take the proper amount of population. Overpopulation After each feeding, resolve everything that was triggered from the feeding, then check for overpopulation.Overpopulation occurs if any species has a population token on the space with the fishbones. Each species that overpopulates loses population until only 5 population remain on the species board. The owner of the species may put the lost population in the Reef or in any one Ocean zone.If a species overpopulates when resolving its own feeding, it may not feed again this turn even if it has a trait such as Tentacled that would normally allow it to feed again. Triggering another species to overpopulate does not end your feeding.A species will overpopulate if it has a token on the fishbones when you check for overpopulation
Scenario Cards
There are 2 types of Scenario cards. Blue Scenario cards have ongoing effects, and Purple Scenario cards have events that get triggered. Blue Scenario cards are active whenever there is no population in its Ocean zone.Purple Scenario cards get triggered each time the Ocean zone is emptied. This might happen multiple times during a game if population is migrated (or moved because of a Deep card cost) back onto its Ocean zone. Scenario cards activate when the last population is removed from its Ocean zone. Make sure to resolve everything triggered (like gains and overpopulating) before activating the Scenario card.
Cambrian Explosion
The Cambrian Explosion starts when the 1st Ocean zone becomes empty, and continues until the end of the game. Remove the Cambrian Explosion card from the 1st Ocean zone as a reminder that it will never be deactivated.If the Cambrian Explosion begins during a player’s playing cards phase, they may immediately play a second card (Surface or Deep). If it begins afterwards, they may not return to their playing cards phase to play a second card.During the Cambrian Explosion:
- You play 2 cards per turn instead of 1.
- You score 2 population during aging instead of 1.
- You may play Deep cards as well as Surface cards. Deep cards have an extra cost.
The Deep
Every card in the Deep is unique, powerful, and has a cost if you use it to evolve a species! They may be played to evolve a species or to migrate population.To evolve a species:
To migrate population:You do not need to pay a cost when using a Deep card to migrate population. Remove the card from the game after playing it.
End of the Game
The last round of the game is triggered immediately when every Ocean zone is completely empty of population. Place the 60 population tokens from the “reserve” zip-lock bag into the 3rd Ocean zone and continue playing as normal.The game ends when the final player in the turn order completes their turn, even if there is still population in the Reef.Players score:
- 1 point for each population in their score pile.
- 1 point for each population on their surviving species.
- the points listed on their Bonus Token.
The player with the highest score wins.In case of a tie, the tied player with the most trait cards on their species wins. If there is still a tie, the first person to get a job on a fishing boat in Alaska is the winner!Read more: How to Make and Use a DIY Water Level | Top Q&A Continue Reading
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