How To Get The Best Ending In Fallout 4
In Fallout 4, the player must decide the fate of the Commonwealth by siding with one of four competing factions. Each faction holds a certain ideology regarding the fate of the Commonwealth, and Fallout 4’s Best Ending Guide We’ll walk you through the steps you need to take to get best ending in Fallout 4If you’re looking for a way to get the best ending for Fallout 4: Far Harbor, then head over to the Fallout 4 tutorial center, packed with information on quests, regions, and the best items in the game. After stage II, the player must choose the faction they want to support. This begins a series of events that eventually lead to the end of the game. Warning: We will describe the events that took place after siding with each faction to explain their impact on the situation of affairs in the Commonwealth. big spoilers ahead about the ending of Fallout 4. If you haven’t taken sides and don’t want to know what happens when you do, then you shouldn’t be reading this article. Consider yourself warned. Instead, if you want a no-nonsense overview of each faction’s beliefs and intentions, check out our guide to the best faction pick in Fallout 4.
Fallout 4: The Minutemen Ending
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The Minutemen basically wanted a chance to rebuild their community and thrive in the Commonwealth. As a result, the Minutemen faction is mostly considered neutral, as no other faction seems to have a problem with them throughout the game. However, if you choose to side with the Minutemen after completing Act II, you will form an alliance with the Railroad faction, forcing you to take up arms against both the Institute and the Brotherhood of Steel.To side with the Minutemen meant taking up arms against the Institute and the Steel Brotherhood. To side with the Minutemen, you must establish eight settlements across the Commonwealth. Preston Garvey will provide intelligence to help guide you in the right direction. After the settlements were built, the Minutemen suddenly felt the need to wipe out the Brotherhood of Steel by destroying the airship Prydwen. This comes as a bit of a surprise, as the Minutemen ultimately want peace for the people of the Commonwealth, and attacking the Brotherhood seems a bit too aggressive for this faction. it descends with cannons from many directions. Although Prydwen was destroyed, the Brotherhood of Steel still refused to come down without a fight. As Prydwen fell, several hostile Vertibird gunboats headed straight for the Castle. You must take up arms with your comrades to defeat what remains of the Brotherhood once and for all. This involved betraying Father and placing a charge on a nuclear reactor that would destroy the Institute from within. Since the Minutemen became allied with the Railroad faction, several Synths were recovered from the Institute in the process. After that, the Rail missions were still available and the Commonwealth was free to settle their communities peacefully. While this may not seem like a very ‘neutral’ way to talk about these events, siding with the Minutemen may be the easiest ending to achieve.
Fallout 4: The Railway Ends
Read more: How to draw the board The Railway faction is mainly sympathetic to Synths, and will do its best to ensure the safety and inclusion of Synths in society. Similar to the Minutemen ending, siding with the Rails will pit the player against the Brotherhood of Steel and the Institute.
Fallout 4: The Brotherhood of Steel Ending
The Brotherhood of Steel is vehemently opposed to anything involving Super Mutants, Ghouls, or Synths. In its mission to bring order to the Commonwealth, the Brotherhood of Steel aims to ultimately defeat the Synth-loving Railroad faction, as well as the Tech-savvy Institute. While the Brotherhood believes that advanced technology mainly causes the world’s problems, they happen to depend on technology to achieve their goals. Although the Brotherhood holds this somewhat contradictory stance, they make up for it with interesting late-game activities. You are directed to retrieve a holotape program from Railroad HQ, removing all Railroad members in the process. Report back to Lancer-Captain Kells to continue on to the next phase of the Brotherhood attack plan.
Fallout 4: The Institute Ending
The Institute was looked down upon by other factions for various reasons. However, Cha maintains a hopeful outlook on the future of the Commonwealth that can only be shaped through technological progress. Father declares that the work of the Institute will return the Commonwealth to what it was before its destruction, only if you stay to help. Father eventually reveals that he is dying, and wants you to take on the leadership of the Institute. He will ask you to record a speech to be broadcast across the wasteland, informing the people of the Commonwealth of the Institute’s efforts. Taking the side of the Institute will pit you against both the Railroad and the Brotherhood of Steel factions. Of course, the Minutemen were freed from the Institute’s wrath.
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