How To Get Six Samurai Cards In Master Duel

Video How to Get Six Samurai Cards in Master Battle: The Six Samurai Deck focuses on area gathering and summoning highly effective monsters from the additional deck. To dominate your opponents with the Six Samurai deck, you’ll need to use monster results and spells to summon highly effective samurai monsters to the area. This information will guide you through deciding which cards to include in your Six Samurai deck in the Yu-Gi-Oh Master Duel.

How to get Six Samurai Cards

Contents

Like all cards in the Yu-Gi-Oh Master Duel, the Six Samurai cards will be obtained by two methods. The main method is to craft cards using supplies that can be earned by dismantling various cards or earned by completing in-game quests. The opposite possibility is to get them from card packs. Nearly all of the Six Samurai Cards were discovered in the Nice Shogun’s Rule secret pack. an SR or UR card from it, like the Grandmaster of the Six Samurai card. Then each pack costs 100 gems and getting 10 packs directly increases your chances of getting the uncommon card. Using each strategy will give you all the cards you want.

Samurai Six Deck Record

Monster Cards

  • (3) Secret Six Samurai – Fuma – Another Fuma-specific tuner and effect that allows you to specifically summon a Six Samurai monster other than Fuma from your deck. It can also be banished from the graveyard to save a single Six Samurai monster from being destroyed.
  • (3) Firestone woman – Can be specifically summoned from your hand in case you manage another warrior. Can also be sent to the graveyard to summon another stage 4 monster or reduce the Warrior.
  • (3) Six Legendary Samurai – Kageki – When summoned regularly, you can specifically summon a stage 4 or reduce Six Samurai from your hand. When another Six Samurai card with a distinct identity appears in this area, Kageki’s ATK is increased to 1500.
  • (2) The Six Legendary Samurai – Mizuho – Can be Special Summoned if Shinai is in the area. The special effect is that you can memorialize a Six Samurai monster to destroy 1 of your opponent’s cards.
  • (2) Six Legendary Samurai – Shinai – Can be Special Summoned if Mizuho is in the area. If this card is used as a tribute, add a Six Samurai card (in addition to Shinai) from the graveyard to your hand.
  • (1) Secret Six Samurai – Hatsume – Special Impact allows you to banish two Six Samurai monsters from your graveyard to specifically summon Six Samurai (other than Hatsume) out of your graveyard. It is also possible to be banished from the graveyard to save a Six Samurai monster from being destroyed.
  • (3) Six Legendary Samurai – Kizan – If you manage any Six Samurai monster, Kizan will be Special Summoned from your hand. If you manage two different Six Samurai monsters, the beneficial attribute of Kizan 300 ATK and DEF.
  • (1) Secret Six Samurai – Kizaru – When Kizaru is specifically summoned, you can add a Six Samurai card with a distinct attribute from your deck to your hand.
  • (1) Grandmaster of the Six Samurai – Can be Special Summoned out of your reach in case you manage another Six Samurai. If destroyed, you can add Six Samurai from the graveyard to your hand.
  • (1) Equip Immortal Phoenix – Can be specifically summoned out of your hand in the event you send an equip spell to the graveyard. Meanwhile on this area, if a monster effect can be activated, you can send an equip spell to the graveyard and negate that impact, killing the monster.
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Read more: how to order on the spincast This can be used to flood the area with monsters, overwhelming your opponent. This also allows you to team up to summon monsters from your further deck.

Magic card

  • (1) Monster Reincarnation – You can specially summon a monster from both graveyards. If it is certain that one of your high level monsters is destroyed otherwise you kill your opponent’s high efficiency monster, you can place it in the aspect of your field.
  • (1) Strengthening the army – Add 1 stage 4 or reduce Warrior to your hand. This applies to most of the Six Samurai monsters in this deck.
  • (3) Shien’s Smoke Sign – Add a level 3 or reduce Six Samurai monsters to your hand. This can apply to some Six Samurai monsters, allowing you to earn more in the field in a short time.
  • (2) Technical expertise three – In case your opponent urges an impact monster during your critical section, allows you to do one of three issues; Draw two cards, secure one of your opponent’s monsters for the rest of the turn, or choose a card from your opponent’s hand to shuffle into their deck.
  • (1) Smoke Grenade of the Thief – When this card is destroyed while it is definitely one of your monsters, look at your opponent’s hand and make sure one of them is discarded. This card is said to be associated with the specific impact of Immortal Phoenix Gearfried.
  • (1) Protect the moon mirror – Every time a monster is on the field with an opponent’s monster, that monster’s ATK / DEF will change to the opponent’s monster’s ATK or DEF (whichever is increased) plus 100. This does for itemized monsters that become troublesome when defeated in battle.
  • (1) Fossil Habitat – Let you specifically summon a stage 4 or reduce a Warrior from the graveyard, with ATK/DEF reduced and its result nullified, the monster will be banished when destroyed. This can be used to make materials for immediate use for Synchro, XYZ, or Hyperlink summons.
  • (2) “Infernoble Arms – Durendal” – Spelling equipment. You can choose to send this card to the graveyard to add 1 stage 5 or reduce a Warrior monster from your deck, like a Fireplace Flint Woman or Mizuho.
  • (1) Gateway of the Six – Every time a Six Samurai is summoned or add two cards to this card. Spend 2 tokens to give Six Samurai 500 ATK for the rest of the flip. 4 Tokens to add Six Samurai from your deck to your hand. 6 Tokens to summon a Shien-effect monster from your Graveyard. The effect that you need to use is probably the most to get the Six Samurai out of your deck.
  • (3) Shien’s Dojo – Add tokens at any time when Six Samurai is summoned frequently or specifically. Transfer this card to the graveyard and summon the Six Samurai from your deck with a stage lower than many of the tokens on the hardcover.
  • (2) Called Grave – Banish a card in your opponent’s graveyard until the beginning of the next turn and negate its effects. This allows you to disrupt your opponent’s combos in many trendy meta decks.
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There are two important types of spells in the Six Samurai deck. One is to equip spell cards to move to the graveyard with Immortal Phoenix Gearfried and vice versa are cards to get more Six Samurai out of your deck and into your hand so you can flood the area continuously, if required.

Attraction card

  • (2) The Ghost Knights of Shade Brigandine – Treated as a Stage 4 Warrior and will be activated upon flipping its set if there aren’t any draw cards in your graveyard. The purpose of this card is to use as fodder for the deck.

The Six Samurai deck doesn’t have any real draw cards, as an alternative to trying to beat your opponents so you don’t want them in the short term.

Other decks

  • (2) Six Legendary Samurai – Shi En – The main monster you are aiming to summon synchronously using Fuma and another Six Samurai card. Immediately after each flip, you can disable the activation of spells or instance cards, and if this card is destructible, you can send another Six Samurai to the graveyard.
  • (1) FA Daybreak Dragster – Has about 2100 ATK (mostly based on its stage) and can inflict piercing damage to monsters in the guard. Can be summoned using common tuners and non-tuners.
  • (1) Borreload Savage Dragon – 3000 ATK and you’ll equip a hyperlink monster out of your graveyard, increasing ATK by half of the hyperlink monster. You add tokens primarily based on the equipped monster’s hyperlink score, with each token allowing you to negate a card or impact.
  • (1) Quantity 75: Bamboozling Gossip Shadow – Can split all of its materials to change the effect of your opponent’s cards so that each individual draws one card. Can be joined as material for another XYZ monster.
  • (1) Shadow of the Six Samurai – Shien – 2500 ATK. Split a material to create Six Samurai ATK 2000 monsters until flipped.
  • (1) Number 86: Champion of Heroes – Rhongomynaid – Summoned with up to 5 Stage 4 Warriors. Lose one material at the end of your opponent’s turn. Feature superior results for all materials to be joined.
  • (1) Crystron Halqifibrax – Summoned using two monsters, along with a tuner. When summoned, you can specifically summon a stage 3 or reduce the modifier from your deck. Can be banished to synchronously summon any Synchro monster from your next deck. Use this skill to summon Borreload Savage Dragon and activate its effects.
  • (1) Isolde, Two Tales of Noble Knights – 2 Warrior monsters to summon Hyperlink. When summoned, add a Warrior monster from your deck to your hand. Any type of equip spell with completely different names can be sent from your deck to your graveyard to summon a Warrior whose stage is equivalent to a variety of cards.
  • (2) Battle Shogun of the Six Samurai – 2 Warriors, along with Six Samurai. Dropping a card to add a card from your deck has the effect of providing Bushido Tokens (Shien’s Dojo or Gateway of the Six.) Every time a Six Samurai is summoned frequently or specifically, add a Bushido Token. Attribute in favor of this monster 100 ATK for every Bushido token on the area.
  • (1) Saryuja Cranium Dread – 2-4 monsters with completely different names. Features specific results mainly based on the variety of monsters used to summon it.
  • (1) Apollousa, Bow of the Goddess – More than 2 monsters with completely different names. Features 800 ATK for each material used, and it can take 800 ATK to negate the impact of an opponent’s card.
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Read more: how to remove water stain ritThe 2 Six Samurai monster deck is your key summon, allowing you to proceed to flood the area with cards. While there are several combos present in this deck, the main aim is to summon the Rhongomynaid with the widest variety of connected supplies, to maximize its results. Count 75: Bamboozling Gossip Shadow can be used to stretch specific Rhongomynaid results up to three turns of most outcomes. That should be a large enough number of turns to end the game. Six Samurai Monsters. This also means that there are too many Bushido tokens, making the Battle Shogun very effective.

Duel plan

The technique with Six Samurai is to get as many monsters on the area as possible, as soon as possible. A lot of regular deck monsters have specific results that allow them to be summoned specifically. For example, Legendary Six Samurai – Kizan will be special summoned if there is another Six Samurai card on the area. These monsters can be used to summon Synchro, XYZ, or Hyperlink, based on the cards you get at the time. Once you get some high level monsters, you can hold off your opponent and attack them multiple times to flip the bet until you win.

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