How To Get Better At Sc2

This article is a compilation of resources on how to become a better StarCraft player. It attempts to aggregate these sources into a shorter and more comprehensive article on how to improve your gameplay. For this we divide the game-play into three parts:

  • Mechanics – How well you control your game, moving and attacking with (micro) units and managing your (macro) build system are examples of mechanics.
  • Knowledge – Understanding the game is extremely important in learning how to play. The basics of the game are simple, but it will take you a long time to master.
  • Information – Even with great mechanics and a deep knowledge of the game, you can’t become really good without learning how to collect and interpret information in real time.

These three factors are limited by each other. Knowledge has no meaning if you do not know how to apply it in practice mechanically. Mechanics are meaningless if your information about the situation is incomplete and you don’t know what to do or what to expect. Information is only useful if you are experienced in what it means and how to get it. It is not part of SC2 by itself, so it is not included in this article, but since it is a notable obstacle for anxious people, a separate article is available to address the issue. worried.

Study[edit]

Contents

“The first step to improvement is to commit to self-improvement”;[1] Without the decision to work towards the goal of getting better, your progress will be sporadic (preferably). The second step to improvement is knowing what you have to improve on.[2] Then you can start working on your weak sides so that they don’t paralyze your stronger sides. You can use the sections mentioned above to analyze your play.

  • Focus on improving one or a few things at a time; Don’t think you can improve every aspect of your game at once.
  • If you get bored while playing, try to focus on something else for about 10 minutes and then try to analyze the replays/resume playing. This will keep you more alert and you can more easily spot mistakes in your play and/or play better in the next match.

File: WarningBe careful about what sources you use; if possible, use only first-hand sources.

Mechanics[edit]

Mechanics are the basic skills of Starcraft. This includes using your mouse and keyboard correctly and efficiently, using your resources, and using hotkeys instead of mouse clicks. Mechanics should be improved first and foremost, as these skills remain the same, no matter how the ‘Knowledge’ (build order and playing propensity) changes.

Macro[edit]

Macros are the most important part of the game and the first part you should focus on. With practice, Macros should become an almost subconscious action. The way to do this is to iterate, which is a basic checklist recommended for new players.[3][4] You will then add more to this as your game becomes more advanced.

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  • Keep your resources low – Unsubmitted resources are useless; spend them! Time spent harvesting unused resources is lost time.
  • Check your supplies – Make sure you can always produce more units.
  • Constantly building workers – This is especially important in the early to mid game. You need to keep expanding your economy. There are exceptions to this rule, but usually they are only suitable for very high level players.
  • Don’t Stop Building Units – Make sure you have as low downtime on your production buildings as possible.
  • The things on this list seem simple, but it’s easy to forget them when you’re manipulating several groups of units in different places and thinking about some other thing. These four things should be second nature to you, so you don’t have to think about implementing them. The way to do this effectively is to learn how to use hotkeys (especially for production buildings) and learn keyboard shortcuts for units and upgrades. This works in an associative way, WHEN x THEN y. A simple example of this is:

    • When you build a unit: Check your supplies.

    Read more: gift wrapping Then you’ll see if you have enough supply for the next batch or need to build up more.

    Control Unit (Microphone)[edit]

    Having good micro can be the difference between victory and defeat in a battle. In addition to precise, fast and precise mouse movements, there are a number of techniques that make players more different. Here are some basic techniques for good micro-control:

  • Attack-Move – (press A and then click on the ground) will make units attack any enemy units or structures on that path. In most situations this is preferred to just moving your units (M+click or Right-click on the ground), as they won’t hit back while en route to the chosen destination your.
  • Multiple Unit Groups – allows for better control of troops. To have all units in a group is called “One control group syndrome”.
  • Wireframe Selection – SHIFT clicking units in the wireframe will remove those units from the selection. Helps you to divide groups more accurately than boxing.
  • Example: Give an order to a group of 6 units.
  • Shift-click 3 units in the wireframe and send the remaining 3 units to another target.
  • Queuing orders – using SHIFT will queue orders for one unit. For example, you can ask a probe/SCV to build a building and click on a mineral: this will give the command to move to the mineral line once the building has built/starts to curve warping. You can also use the shift command to focus on shooting enemies in a certain order, i.e. ordering the Vikings to move in turn clicking on the statues will make them ignore all the phoenixes and focus on them. middle shot the phoenix down.
  • Build orders[edit]

    Build commands are the basic building blocks of Starcraft strategy. Of course, you can improvise, but unless you’ve practiced building in advance, it won’t be fast or effective. The build command is a way to start the game and switch to the middle of the game. From that point on, it’s generally difficult to have an exact plan for when to build something, and instead, players have to rely on a more general strategy when deciding what to do. can play the rest of the game from an advantage. Some build orders are designed to win the game directly, but these are very risky, because if you don’t win outright you are often too far behind in Technical or Economical to recover. dress. smooth out any gaps in it.[2]

    • Study the build order to understand how it is used.
    • Repeat the build order in single player (no AI) until you know it by heart.
    • Learn how to perform construction under pressure.
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    Speed, velocity[edit]

    Speeding up your game isn’t just a matter of quick spamming buttons. APM is not equal to speed.

    • Know what you’re going to do next. You can’t play fast if you don’t know your next move.[3][5]
    • Speed ​​will come with repetition; practice a constructive way or a match over and over.[5]
    • You have to push yourself to play fast until it becomes a habit; then you can motivate yourself even more! [1]

    Knowledge[edit]

    Knowledge is another important part of the game. It is strategic and tactical knowledge of winning or losing a game. The player with the most experience always has the advantage. Basic knowledge and understanding of each race’s units and abilities is something most players learn first. Then there are the different strategies and tactics used by the players. Start by learning some of the most popular strategies in each match.

    Window time[edit]

    The window of time (or attack time) is in the process of building when attacking is a good thing because you often have an advantage over your opponent. For example, as soon as Stimpack research is over and you have a bunch of Marines and Marauders. Knowing your build will tell you when to attack and when to be passive.[4]

    Analysis of playbacks[edit]

    Analyzing replays is different than just watching them. You must determine whether the actions you have taken are good or bad, and if there are alternatives that will become better. At the very least, you should review matches that you lost once. This is to determine why you lost and what to improve in the future. Possible reasons for the loss include:

    • Mechanics – Did you make the construction incorrect?
    • Knowledge – You do not know how to fight the construction you encounter?
    • Info – Have you failed to detect if your opponent is crafting a specific unit (e.g. Banshees)?

    Keep score[edit]Another way to analyze a replay is to keep the running score and bonus points after each encounter.[1] For example, this might look like this:

    • One successful Marine-Marauder drop during expansion setup (+2p)
    • Push fails without big loss during extended setup (+1p)
    • Stopped expanding but forced back (Even)
    • Lost most of the troops trying to press the wall (-1p)
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    Professional playback[edit]Watching replays or VODs of professional players is a great way to learn about the game and is very important for your improvement.[2] If possible, start by viewing only from the player’s view. Make sure to pause at key moments in the game and consider what you would do in this situation. You can then compare your decision with that of a professional and see which is more profitable. You can then watch the playback in full view and find out if your actions were correct and why. This way, you will train yourself to make correct decisions based on limited information.

    Information[edit]

    Information is a complement to knowledge; unless you have the knowledge to interpret it, the information is of no use. Having information about your opponent will help you better prepare for an attack. Denying information to your opponent gives you a chance to be attacked by surprise or a different unit composition.[edit]The fastest information is obtained from an initial worker scout, usually sent to your opponent’s base between 9 and 15 arcs. For example:

    • Scouting a Terran and seeing an original Refinery and Barracks with Tech Labs, one might assume a Reaper or a Marauder is on their way.
    • Without finding any Pylons in your opponent’s Protoss base, you should start looking for a Gateway or Forge proxy.
    • The lack of a Spawn Pool between 12-14 arcs suggests that Zerg players can scale quickly.

    With experience, you will learn how to react to these situations to gain an advantage over your opponents.[edit]The use of mind games is an advanced tactic where you show a move or piece of Technology to your opponent, while choosing something else. Hopefully this will force your opponent to overreact or leave him with a unit composition that is not optimal for you to do on your own. build units and more importantly cut down drones. Destroying a portal and continuing to expand 3 ports in this case will leave the zerg with a weaker economy than what he’s used to mid-game, which will eventually weaken the late game his. Kids bike? | Top Q&A

    Resources[edit]

    • Day[9] Daily – analysis/senior commentary 5 days a week. topqa.info Twitch TV.
    • TL.net – StarCraft 2 luồng Stream List
    • [G] How to improve efficiency in SC2 1v1 with CecilSunkure.

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