How To Add Sound To Unreal Project

We can import single and multichannel audio files into our Unreal Engine projects. ImportAudioCoverImg.png

Goal

Contents

The focus of this tutorial is to help you practice importing different types of audio files.

Target

After going through this guide, you will know:

  • How to import single audio files.
  • How to refer to the multichannel audio expansion board.
  • How to import multi-channel audio.

Import single audio files

  • inside Content Browserclick Import button. ImportButton_UI.png
  • Locate and choose yours .WAV file. ImportDialogBox.png
  • Click Open to start importing audio files into your project.
  • After the input progress bar is full, the audio content will appear inside Content Browserindicates that UE4 has successfully imported the audio file into your project. UnsavedSoundAsset.png
  • Read more: how to connect joystick to projector without hdmi Unsaved audio content is marked with an asterisk, prompting you to click Save all button. SaveAllButton.png
  • Once Save content dialog box appears, go ahead and click Save selected to save your imported property. Read more: how to wrap a scarf around your head | Top Q&A SaveContentDialogBox.png
  • After clicking Save selected button, UE4 removes the asterisk, indicating that the audio file was saved successfully. SavedSoundAsset.png
  • Hover over what’s saved inside Content Browser to view a summary of the properties of the audio content. HoverOverSingle.png
  • Reference to Multichannel Audio Expansion Board

    Before importing multi-channel audio, you should refer to the table after naming .WAV files.

  • After exporting your multichannel audio assets, verify that your audio files are named after the Multichannel Audio Expansion Panel (eg 4.0 in the figure below). VerifyMultiChannelNames.pngExpansion requirements for 5.1, 6.1, and 7.1 channel surround sound are found in the Multichannel Audio Expansion Panel.
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    Multi-channel audio input

  • inside Content Browserclick Import button. ImportButtonUI_Multi.png
  • Locate and choose yours .WAV files. ImportDialogBox_Multi.png
  • Click Open to start importing audio files into your project.
  • After the input progress bar is full, four-channel audio content (named “Round Sound”) appears inside Content Browserindicates that UE4 has successfully imported the audio file into your project. UnsavedSurroundSoundAsset.png
  • Read more: how to connect joystick to projector without hdmi Unsaved audio content is marked with an asterisk, prompting you to click Save all button. SaveAllButtonSurround.png
  • Once Save content dialog box appears, go ahead and click Save selected to save your imported assets. SaveContentDialogSurround.png
  • After clicking Save selected UE4 removes the asterisk, indicating that the content has been saved successfully. SavedSurroundSoundAsset.png
  • Hover over what’s saved inside Content Browser to view a summary of the properties of the audio content. HoverOverSurround.png
  • Verify imported assets

    Good practice to verify that .uassetfiles have been properly imported to the hard disk.

  • Inside the editor, right click ‘Content’ folder to open Folder Options dialog box. FolderDialogBox_UI.png
  • Below Folder Optionsclick ‘Show in explorer’. ShowInExplorer_Selection.png
  • When opening Explorer, verify that UE4 created .uasset . file for your project. ImportedAssets_Explorer.png
  • Now that we’ve come to the end of this tutorial, you’ve learned: ✓ How to import single audio files. ✓ How to reference multichannel audio expansion panel ✓ How to import multichannel audio files.Read more: how to make my nipples smaller

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