Maya
The exact workflow steps and the order in which you do them vary. Rendering is an iterative process where you adjust the lighting, textures, and camera; adjust various scene and object settings; visualize your changes; Then, when you’re happy with the result, render your final image. The following workflow outlines typical steps. Read: how to render maya
- For detailed information about each Maya renderer, see Maya Software Renderer, Maya Hardware Renderer 2.0, Arnold for Maya Renderer, and Maya Vector Renderer.
- To choose a renderer, see Choose a renderer.
- To visualize textures, collision maps, and materials as you adjust your shader network, see Develop interfaces using Hypershade.
- To visualize lighting, shadows, and other changes to your scene in real time, see Viewport 2.0.
- To visualize scene adjustments interactively during software rendering, see Interactive visualization with IPR.
- Render a single frame.
- Display a sequence of frames interactively.
- See Render from the command line.
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